Pitcrew Drone

Fun little f1 style futuristic pitcrew drone helper for our family friendly combat racer Tidal rush - I envisioned this floating drone as a helper in the frontend and to add a bit of narrative flavour during race starting grid and during the race - as well as retrieval functionality out of bounds lap information around mothership. An emissive facial animation for expressions and communicative noises coupled with captions to keep it useful for player feedback and user journey. A light touch for game dev overhead animation wise. Blocked out with mostly primitives and booleans in nomad high poly very quickly - low poly in cozyblanket exported to marmoset for bake down of textures back to procreate for a quick pass on the livery metal and roughness - will likely tie the livery of the drone to each of the vehicle liveries we have in game chosen by the player(s) This one is aligned to the main racing league done for the first feline tech hyrdospeeder.

Final asset back from procreate some additional emissive textures but pretty good for a first pass

final 3d asset in nomad testing Boolean hardsurface flow in nomad with initial concept i made in procreate in the background for reference over a grab of the in game UI

final 3d asset in nomad testing Boolean hardsurface flow in nomad with initial concept i made in procreate in the background for reference over a grab of the in game UI

blockout in progress nomad - quick concept done over frontend concept

blockout in progress nomad - quick concept done over frontend concept

Alt Livery captured in nomad