A digital ( and traditional still ) 3d game asset artist from 2d concept through to full asset production I haven't looked back turning a hobby into a career many years ago. I’m still an avid gamer time permitting and always eager and curious to collaborate, learn and pass on whatever experience may be relevant and add further strings to the bow. I have over 28 years of games industry development experience as an artist so far. In previous years I've been involved with concepts prototypes through to final release for SCEE, Activision, Acclaim, Codemasters and Pixeltoys, Wargaming, Apple Arcade. Directly involved with the creation of art style guides pitch materials game design from initial concept all the way through production and final releases working with some amazing people along the way. Working remotely since lockdown I have adapted my toolchain to be as efficient with time as with money.
Concepting and ideation
Art direction
Team managment and mentoring
Rapid prototyping
2D & 3D Art production
Storyboarding
10 years years 3DSMAX
20 years Maya
Photoshop and adobe creative suite
Marmoset
procreate
Nomad
Part time Contract artist working with Dave and Dan on their awesome new project soon to be announced. Work has involved concept work targeting world building Interior and exterior hard surface hard and soft surface props and interactive UI and game elements. Work has also invoved white and grey boxing high detail interactive assets as well as full pipeline production of large scale game environment assets.
Self funded gaming initiative and contract work with Dave Reed and Alex Price. We worked previously together on Gunfinger, Freeblade, Drop Dead Battle Sister and a couple of unreleased projects. We have also been working together with monster and monster on a game being published by Raw Fury. Work for Fullheart has involved significant concept pre pro and prototyping work focusing on characters creatures world building and level design on our two prototypes for Steam Initially.
Brought on at short notice to create the interface and 3D artwork for the successful guitar hero live Green light demo and presentation to activision in America. Working onsite for 3months short notice integrated with the prototype team at freestyle games working closely with the dev team to create a reboot of the guitar hero franchise. Was an interesting challenge especially getting it all together in a short space of time as well as getting it all working in dos on an raspberry PI as part of the demo for a potential boxed product.