Freeblade

I was Art lead on this project from pitch, inception through to release and live services. Applying the learnings achieved from the development of Gunfinger we aimed to deliver a high end fresh vision of the 41st millennium created by Games Workshop running smoothly on mobile and tablet. Working with a tight extremely talented team and the great folks at Games Workshop we aimed to deliver a quality title with broad appeal to a massive audience as proved out as still the most installed games workshop licence on a any platform, ever. The only game so far to feature twice on the stage at Cupertino for Apple. All artwork and content is owned and the copyright of Games Workshop / Warhammer. Multiplayer Game icon 
promo store screens 
posed scene loading screens 
3D front end scene 
2d UI 
lighting and art direction. I was responsible for art direction outsource setup managment and feedback process as well as internal mentoring and management of all artists and animators on the project through to live services. Directly responsible for art previz storyboarding frontend 3d scene construction texturing and lighting - UI UX assets and flow especially after the pivot to F2p working closely with code and design.
All assets copyright games workshop.

Promotional image curated for multiplayer pvp.

Promotional image curated for multiplayer pvp.

multiplayer icon update for multiplayer across android iOS and pc.

multiplayer icon update for multiplayer across android iOS and pc.