RPG Skeleton Warrior for Rattle Can Games

Skeleton warrior 3d asset - test of 3d vs 2d interpretation of asset for game prototype. Based on a more traditionally styled and proportioned painted piece of art reimagined in 2d then 3d in a more characterful stylised proportional way to be more sympathetic to view point of platform and game. Aiming to prove out a more indie and traditionally skilled artist workflow primarily done on ipad jsut high to low bake in marmoset to get additional curvature ao maps etc as a basis. Final textures needed to be low performance and drawcalls as possible. 4 working days total. Nomad to cozyblanket to marmoset to procreate to unity.

Head shot close up

Head shot close up

Final textured asset fixed pose in procreate - asset sculpted high poly in nomad - decimated target mesh and unwrap in cozyblanket - baked source textures high to low in marmoset - final colour pass textures in procreate. 4 working days timescale.

base high poly sculpt in nomad 11m tris

skele final texture - grab from procreate

skele final texture - grab from procreate

Wip progress shots from blockout to finished textured asset